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Uhntis - Global Game Jam 2017 (48 hours project)

My part in Uhntis during the 2017 version of the Global Game Jam was Character Design, Modelling, Rigging, Animation and implementation into the Unity Engine. I was also responsible for all the particle effects, environment setup up/lightning and the post-progressing effects. The environment art and models were made by Dorian Cherrystone. The game won first place at the public voting which took place at Saxion Enschede.

Game description:
Uhntis, developed by SpacedOutDJs, is a fast-paced two-player fighting game. Set in a spacey cave arena with boiling lava underneath, the players seek to destroy the other's dancefloor by shooting sound waves at each other. The fight is enhanced by a syncing sound design, making this game about beats and beating each other alike...

Uhntis - Global Game Jam 2017 Gameplay

Uhntis Character Design - Early Design

Uhntis Character Design - Early Design

Uhntis Character Design - Final Design

Uhntis Character Design - Final Design

Uhntis Character Design - Modelling

Uhntis Character Design - Modelling

Uhntis Character Design - Unity Preview

Uhntis Character Design - Unity Preview

Uhntis - Screenshots

Uhntis - Screenshots