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Destroy! Destroy! Procedural Mini-Game (2015)

This has been a personal project of mine in which i tested out a C# script for procedural generated Rooms. The generation of the rooms was decided on the templates (prefabs) i made for it. My goal was to create a mini game in which you could shoot and destroy objects and gather points while doing so, but i also wanted to test out Unity's Physics Engine. It took me around four weeks to 'finish it'.

Destroy! Destroy! Procedural Mini-Game (2015)